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making your Loot Box.

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The game for which you are making your Loot Box. For example, a hyper-real game like God of War (PS4) would have higher resolution loot boxes, whereas Pokémon Go would allow for a fewer amount of polygons. How far the camera will be from the Loot box. First-person games usually allow players to get very close to characters and objects, whereas the camera in strategy games sits far back. If this is a separate screen, like the Overwatch loot box screen, this is a “hero” asset and can contain more polygons. Your low resolution Loot Box should have no more than 40,000 triangles. The mesh should be clean and free of errors: no n-gons, no stray vertices, no lamina faces, no concave faces, etc. You can use Maya’s Cleanup Tool (Links to an external site.) to find errors. Deliverables: Your low resolution mesh in either Maya format, .OBJ, or .FBX. Files with the high-res mesh or any geometry that isn’t part of your low-res mesh will not be accepted. Consider th

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