The objective of this project is to practice your programming skills on classes, objects, constructors, inheritance,
and standard template library that you have learned in class. Upon completion of this project, you should be
able to:
l Demonstrate your understanding on how to define user-defined data types using classes, initialize and use
objects for storing data, and enhance reusability of code using inheritance and standard template library.
l Construct a C++ program modularly from small pieces using objects and member function calls.
B. Task
l In this project, you are required to implement a Big-Two card game.
l To get started, you should read the specifications carefully.
l Also, your program must consist of the major classes described in the section “Design
Specifications”.
l Submit your program files, .cpp and .h via Canvas, by 23:59 on May 4 2020
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