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Computer Programing

Unit XXX Computer Programing
Level X 12 Credits
Scenario
You are currently working for a computer software company and have been assigned a project to
design and develop a computer program, to help school children with maths problems. You have
been asked to come up with an innovative and creative program which will allow children to solve
different maths problems.
Activity 1
Before beginning the development of the program, your line manager has asked you to provide a
report which will help influence the decisions to be made when developing the program.
The report should include a critical:
 evaluation of application programing interfaces (API)
 appraisal of the stages of the software development lifecycle
LO1, AC 1.1, 1.2
Activity 2
Following your report your line manager has asked you to design a computer program to solve
maths problems for children ages 10-13 years of age. The programme should include questions to
answer and an appropriate interface. Produce:
 a plan of the program which explains the language constructs which are to be used within
the programme.
 A design for the computer program which meets the client brief using flow design/algorithm
and pseudo code.
LOs 1 and 2, AC 1.3, 2.1
Activity 3
Your line manager is happy with your work to date and has now asked you to develop the computer
program to the agreed brief.
Following your program flow design and pseudo code from Activity 2, develop the computer
program. Note any deviations from original design and annotate the code to explain the language
constructs that have been used.
LOs 1 and 2, AC 1.3 and 2.2
Activity 4
You will now need to test the program you have developed, using a number of tools and techniques.
You must analyse test results against expected results to identify discrepancies and produce a report
outlining the results of your tests including:
 test scenario
 expected results
 actual results
 pass/fail
The report must also include recommendations for improvements to the computer program
before final release to the client.
LO3, AC 3.1, 3.2, 3.3
Guidelines for assessors
The assignments submitted by learners must achieve the learning outcomes and meet the
standards specified by the assessment criteria for the unit. The suggested evidence listed
below is how learners can demonstrate that they have met the required standards.

Activity
number
LOs and AC Suggested evidence
1 LO1
AC 1.1, 1.2
The learner will produce a detailed report which provides
an evaluation of API interfaces and how these can be
used during computer programming. The learner will also
include an appraisal of the stages of software
development lifecycles and they could relate this to the
client brief.
2 Los 1 and 2
AC 1.3 and 2.1
The learner will produce a plan for their program to meet
the design brief. Ideally they will produce an algorithm
and/or pseudo code or flow diagram. This will clearly
outline the key stages in the development of the program.
The learner will explain the language constructs that will
be use in their program.
3 Los 1 and 2
AC1.3, 2.2
The choice of programming language used for this task
should be decided in conjunction with the tutor. This will
be influenced by the resources available and personal
preferences. The learner’s program should be clearly
annotated to show the language constructs that have
been used within the programme.
4 LO3
AC 3.1, 3.2, 3.3
This task will need to follow the format as stated in the
task including necessary changes to the program. The
learner will produce a test plan and they will test their
programme thoroughly. Any problems will be identified
and corrected. Screen shots should be taken to show
whether the elements have passed or failed the tests and
any actual results provided. Ideally these will be pasted
into a test table.

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