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Unit 32: Games Design Theory

Assignment Brief (RQF)

Higher National Diploma in Computing

Student Name/ID Number:
Unit Number and Title:Unit 32: Games Design Theory
Academic Year:2019 – 2020
Unit Assessor:Zaheen Dasu
Assignment Title:1 of 1 User Interface and Experience
Issue Date:Fri 31st Jan 20
Submission Date:Fri 27th March 20
Internal Verifier Name:Paul Simpson
Date:1st Jan 2020
Submission Format:
The submission is in the form of an individual written report. This should be written in a concise, formal business style using single spacing and font size 12. You are required to make use of headings, paragraphs and subsections as appropriate, and all work must be supported with research and referenced using the Harvard referencing system. Please also provide a bibliography using the Harvard referencing system. The recommended word limit is 4,000 words. For more information with regards to submission criteria, please refer to your Module Handbook.
Unit Learning Outcomes:
LO1. Critically assess the types, practices, principles and skills used in the design of games. LO2. Analyse the concepts and elements required for the production of a Games Design Document. LO3. Evaluate the game design process with regards to game development and production. LO4. Use game design practices and principles to create an original Game Design Document and present a High Concept pitch.
Assignment Brief and Guidance:
You are employed as a Gaming Designer for a small company called UK Games Development Consortium (UKGDC) based in Bolton. Your firm has been commissioned to come up with a design for “The next big title”. As the companies Games Designer you are required to plan and research in a form of a report. The intended audience for your Game needs to be one that could bring in the most revenue. The board of directors would like you to prepare and present your Games Design Document and High Concept pitch. Feedback from this presentation would need to be documented. Activity one –Types, practices, principles and skills used in the design of games
In the form of a report,. Identify what game design is and explore the evolution of games over time. Research and assess game types, trends, player features, control and technology. Identify the role of a Games designer and introduce concepts related to the game design process. Discuss idea generation, world design, storytelling, characters, levels, gameplay, assets and asset management.

Activity two – Concepts and elements required for the production of a Games Design Document
Continue your report by reviewing different Game Design Documents and identify common and shared factors. Examine the purpose of the Game Design Document and identify the stakeholders and their possible expectations. Debate the content, depth and quality of information expected in a Games Design Document. Explain the strengths and possible weaknesses of a Games Design Document.

Activity three – Evaluate the game design process

Continue with your report and create an illustrated guide explaining your video game design, development and production processes. Debate the value of the concept stage. Investigate design tools and explore issues related to the planning and design stage. Discuss testing methods and introduce the purpose of Quality Assurance (QA) and business and monetisation models.
Activity four – Use game design practices and principles to create an original Game Design Document
Create an original game concept and give appropriate and constructive feedback to others. Peer-review and evaluate feedback on a number of your game ideas to justify the selection of a specific game idea. Produce and quality check a Game Design Document and High Concept presentation based on your selected concept. Present and defend your High Concept pitch.
Learning Outcomes and Assessment Criteria:
Learning OutcomePassMeritDistinction
LO1 Critically assess the types, practices, principles and skills used in the design of games
P1 Compare different video game types and explain key or influential titles as they were released over time.
P2 Research the skills needed to design, create and produce a video game and compare the roles of a games animator, producer, audio engineer, director, designer, programmer and artist
M1 Analyse the evolution of game technology and its impact on video game design and complexity.LO1 & LO2
D1 Evaluate each section of a Games Design Document and explain the effect of game loops and Metagame design with regards to game play. .

LO2 Analyse the concepts and elements required for the production of a Games Design Document
P3 Examine the structure of a Game Design Document.M2 Determine the various needs and expectations of the Game Design Document stakeholders.
LO3 Evaluate the game design process with regards to game development and production
P4 Create an illustrated guide explaining the video game design, development and production processes, including an evidence based comparison between ‘AAA’ and ‘Indie’ (independent) budget allocation and development timelines.
P5 Compare different business and monetisation models used with games production and distribution.
M3 Analyse different game distribution channels and marketing methods used in games production.D2 Evaluate the importance and issues related to idea generation, audience understanding, world design, narrative, style, features, gameplay, characters, storyboards and player motivation and challenge with regards to game design.
LO4 Use game design practices and principles to create an original Game Design Document and present a High Concept pitch
P6 Create an original game concept and maintain organised evidence of giving appropriate and constructive feedback to others.
P7 Develop an original Game Design Document and High Concept presentation.
M4 Conduct peer-reviews using your original game concept and document any feedback given.
M5 Develop a detailed, original Game Design Document and formally present and defend your High Concept pitch.
D3 Critically evaluate the strengths and weaknesses of your finished video game concept, Design Document and High Concept pitch and fully justify opportunities for improvement and further development.

Activity one

In the form of a report,. Identify what game design is and explore the evolution of games over time. Research and assess game types, trends, player features, control and technology. Identify the role of a Games designer and introduce concepts related to the game design process. Discuss idea generation, world design, storytelling, characters, levels, gameplay, assets and asset management.

  1. What is games design. (pass)
  1. Explore the evolution of games over time? Impact on video game design and complexity. (merit)
  1. Graphics
  2. Speed
  3. Stories
  4. Online gaming
  1. Research and assess game types, trends, player features, control and technology. Explain key or influential titles as they were released over time (pass)
  1. Super Mario and mortal combat
  2. Trends
  3. Player features
  4. Game types
  1. Identify the role of a game’s designer? Compare the roles of a game’s animator, producer, audio engineer, director, designer, programmer and artist. (Pass)
  1. Introduce concepts related to the game design process (including high concept, story and art bible, design document). (Pass)
  1. Discuss idea generation (world design, storytelling, characters, levels, gameplay, assets and asset management) (Pass)
  1. Assess the skills needed to successfully design a video game. (Merit)

Activity two

Continue your report by reviewing different Game Design Documents and identify common and shared factors. Examine the purpose of the Game Design Document and identify the stakeholders and their possible expectations. Debate the content, depth and quality of information expected in a Games Design Document. Explain the strengths and possible weaknesses of a Games Design Document.

  1. Reviewing different Game Design Documents and identify common and shared factors. (pass)
  1. Discuss, compare and synthesise your identified factors into an agreed format. (merit)
  1. Examine the purpose of the Game Design Document (including game loops such as: core, dual and compulsion as well as the principles of Metagame design). (pass)
  1. Identify the stakeholders and their possible expectations. (merit)
  1. Debate the content, depth and quality of information expected in a Games Design Document (including age appropriate content and content ratings). (Merit)
  1. Explain the strengths and possible weaknesses of a Games Design Document. (Pass)

Activity three

Continue with your report and create an illustrated guide explaining your video game design, development and production processes. Debate the value of the concept stage. Investigate design tools and explore issues related to the planning and design stage. Discuss testing methods and introduce the purpose of Quality Assurance (QA) and business and monetisation models.

  1. Create an illustrated guide explaining the video game design. (Pass P4)
  1. Development and production processes in game design. (Pass P4)
  1. Evidence based comparison between ‘AAA’ and ‘Indie. (Pass P4)
  1. (Independent) budget allocation and development timelines. (Pass P4)
  1. Consider Testing methods and Games design Tools. (Pass P4)
  1. Compare different business and monetisation models used with games production and distribution. (Pass P5)
  1. Analyse different game distribution channels and marketing methods used in games production. (Merit M3)
  1. Evaluate the issues related to games design. (Distinction D2)

Activity four

Create an original game concept and give appropriate and constructive feedback to others. Peer-review and evaluate feedback on a number of your game ideas to justify the selection of a specific game idea. Produce and quality check a Game Design Document and High Concept presentation based on your selected concept. Present and defend your High Concept pitch.

  1. Research a range of game ideas. (Pass P6)
  1. Create a game concept. (Pass P6)
  1. Create a game document. (Pass P7)
  1. Create a High Concept presentation. (Pass P7)
  1. Present your High Concept presentation. (Merit M4)
  1. Peer-review and evaluate feedback. (Merit M5)
  1. Evaluation. (Pass P4)

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